I am actually super ecstatic to see so many of you messaging me about my True Master Sword from Skyward Sword lately. I attribute this probably to the release of Hyrule Warriors, but better late than never, I suppose! LOL. As one of my all-time favorite builds and items from any media outlet, it excites me to no end that people want to have a piece of my work. But I'm somewhat at an impasse with it, quite unfortunately.
Before I begin in earnest, I want to define some terms for you guys. A "commission" refers to you paying me to build you a prop from scratch. Regardless of whether or not the final item ends up being a resin casting, or a one-off unique item, a commission starts with a pile of raw materials. A "casting" or "kit" refers to a copy of an item I've already made. If I ever sell any kits, I only ever sell them as unpainted, raw castings straight out of the mold.
While I've wanted to make it since I first played Skyward Sword, I hadn't gotten around to it until I was commissioned to make it by a fan of my work. I thought it best to have the final piece be a solid resin casting, and in the process of getting there, I'd have a mold by which I could cast up one for myself. But that's not anything special - everyone does that. What I didn't really expect was for the casting to be so heavy. If the casting was solid resin, it'd definitely be lighter, but because the sword is so big, the massive amount of resin shrinks in uneven ways, and the blade curled on several trial runs (for your reference - pretty much any resin will shrink every so slightly while curing, and this is normal). To combat the curling, the only solution at the time was to insert a 3/8" diameter threaded steel rod into the resin as it cured. The threading provides a mechanical connection with the resin and doesn't allow it to go anywhere. Curling solved. But a 3/8" diameter steel rod has some weight to it. As such, the casting was pretty heavy. It's an appropriate weight for a "real" broad sword, but cosplayers and prop aficionados typically don't want heavy props, and I certainly don't want to churn them out.
For this particular item, with all the prep work involved, along with the steel rod logistics, it's a very cumbersome and time consuming process. I'm talking like a few hours of work per single casting. And that's just for one casting, and it might not even work right. It's unlike my other two Zelda swords that turn out just fine. I think I crossed some threshold with the resin capabilities in trying to cast something as large as the Master Sword, and that's throwing my casting game off. I just can't slap the mold halves together, toss in some resin, and crank them out. Plus, if the rod isn't perfectly centered, the blade WILL curl, and that's a very expensive mistake. And I haven't even mentioned shipping them yet. Shipping the original client's sword was a special case since I was shipping a painted, finished piece and shipping was built into the price. But due to the size of this prop, shipping out castings of this prop would be almost a project on its own. It requires a lot of foam and a big box, and with the weight of the prop combined with the size of the box, shipping is expensive.
So, due to the weight of the prop and the horrible shipping logistics, I'm not exactly inclined to sell copies of it at the moment. I'd like to fix this, though, albeit for a selfish cause - I don't have one of my own yet, but I'd like the one I own to be lighter than the one I made. The benefit to figuring that out is that I might be able to produce more for you guys. On the other hand, the process of making it lighter may involve way more processes and additional costly materials and could possibly push the cost of a casting into a price range that even the hardcore collectors would fine offensive. I don't want my stuff to be expensive for you, so I'm going to hold off any kit sales until I figure out if it will be financially feasible on the front end. I don't have a time frame for any of this right now, as I'm tied up with other projects at the moment, so that's all I can really say on the matter at this time. :-/